Thirteen years later, after enough twists and turns in its development history to rival Kate’s expedition, we have Syberia 3, which reunites writer Sokal with developer-publisher Microïds. Syberia 2 followed soon and saw Kate finish her mission, but left her own future untold, raising the clamour from fans for a continuation. Practical yet vulnerable Kate was an inspiring heroine, and emo automaton Oscar her worthy wingman. Benoît Sokal’s Syberia, released in 2002, had audacious vision, brilliant storytelling, gripping characters, and complex steampunk-inspired mechanical puzzles that challenged you without distracting from the fragile beauty of their settings. Businesslike Kate Walker, on a visit to a remote French village to settle an estate inheritance, was drawn into a world of faded dreams and quirky inventions as she explored once-grand edifices in antiquated towns in search of self-discovery as much as her elusive client Hans Voralberg, leaving the life she knew behind with each determined turn of a gear and pull on a lever. This review is based on the original version of the game.įifteen years ago, the clockwork train journey of a young New York lawyer and an officious metal man, across the breathtaking landscape of eastern Europe to the fictional Syberia in Russia in pursuit of an old man’s chronicle of mammoths, captured the imaginations – and hearts – of desktop adventurers around the world. Note: Since time of writing, the game has been updated with various fixes, improvements and additions, including a point-and-click control option.
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