![]() Kirko attacking a spacer dwelling (Xbox interface for a change) The effect of the effigy can be boosted further as you’ll read below. Other Spacers get rallied by Effigies, as these static “unit” automatically buffs one of friendly units every turn, granting a +25% boost on damage for that turn. When a unit dies, they drop this totem-like object, marking the place of the unit’s death. ![]() Spacer units are highly reckless and aggressive and reply on buffing and explosive AoE damage. Although the ultra violent (and likely other obscenities) VR world their ancestors inhabited has been offline for generations, elements are still embedded in their language, culture and religion. The design of the Spacers combines elements of post-apocalyptic raiders and some form of a twisted VR gamer culture. They can be negotiated with their NPC quest lines allow them to restore somewhat of a civil society and join your colonies. Not all humanity has left the Spacers though. They fill their days with raiding, debauchery and perverse rituals as a replacement for numbing bliss the Union once provided. ![]() The strongest, craziest and most ruthless survivors formed tribal gangs. After the Collapse brought the population violently back to reality, they were left to survive in a devastated and lawless universe. They originate from the Star Union’s mega city masses that were kept in check with limitless virtual entertainment and nutrients laced with pacifying chemicals. Spacers are gangs of raiders, who roam the ruined worlds of the Star Union looking for anything of value. ![]()
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